Three Agenda Players for Three Different Screens
A detailed look at how List, Focus, and C+Next agenda players serve three distinct audiences in a live production, from the audience-facing timeline to the confidence monitor facing the stage.
· Features · 9 min read
In a professional broadcast facility, the Master Control Room feeds different outputs to different destinations simultaneously. The program feed goes to air. The preview feed goes to the director's multiviewer. The confidence monitor faces the talent on set. Each output carries exactly the information its viewer needs, at exactly the right scale. A conference with a single timer display ignores this principle entirely. It works, technically, but anyone who has run a real production knows that different surfaces need different information at different scales. The person in the audience wants to see the full schedule. The speaker on stage wants to see one thing: how much time is left, rendered in the largest possible type. The stage manager backstage wants the current segment and the next one, nothing more. Three audiences, three needs, three screens. Timers Studio addresses this with three dedicated agenda players, each designed for a specific context [See all three players].
The first player is called List. It renders the complete timeline of the event as a vertical sequence of segments, each showing its number, title, projected start and end times, duration, and speaker avatar. The active segment is highlighted with a red background and a blinking red dot that signals the segment is live. A countdown ticks inside the active segment, showing exactly how many seconds remain. When the time runs low, a badge reading ENDING SOON appears automatically, giving a visual cue to anyone watching the display. In broadcast terms, this is your rundown monitor, the surface where the entire cue list is visible at a glance. Future segments are rendered in muted tones, creating a clear distinction between what has happened, what is happening now, and what comes next. A vertical timeline with connection points between segments ties the layout together visually. This is the player you would send to a large screen in the lobby, or to a display at the back of the conference hall where attendees can glance up and see where the program stands.
The second player is called Focus. This is the confidence monitor, and everything about it is designed for a single person: the speaker on stage. In television studios, the confidence monitor sits just below the camera lens so the anchor can check their own output without breaking eyeline. Timers Studio's Focus player follows the same logic. The layout opens with a NOW PLAYING badge accompanied by an animated red dot. Below it, the segment title is rendered in massive typography that stretches across the full width of the screen. A speaker avatar sits at the center of the display, enclosed in an animated red ring that serves as a visual progress indicator. The speaker's name appears in large text below the avatar. The countdown is displayed in very large digits with a clock icon, making it readable from several meters away. At the bottom right, an UP NEXT panel shows the title, scheduled time, duration, and speaker name of the following segment, giving the current speaker a preview of what comes after. The Focus player is intentionally sparse. It shows only what the speaker needs to know right now, and it shows it at a scale that is impossible to miss [See Focus mode in action].
The third player is called C plus Next. It splits the screen into two sections. The top section displays the current active segment with its title, projected times, duration, countdown, ENDING SOON badge when applicable, and speaker avatar. The bottom section displays the next segment with its title, projected times, and duration. That is all. Two segments, two rows, zero clutter. In broadcast, the show caller's monitor typically shows exactly this: current and next, nothing else, because during a live transition the only two things that matter are what is happening now and what fires next. This is the player designed for backstage monitors and secondary screens where the crew needs to track the transition between current and upcoming without the visual weight of the full timeline.
What ties all three players together is the way projected times are recalculated in real time, much like how a broadcast automation system continuously updates its playlist when a segment overruns. When you build an agenda in Timers Studio, each segment has a duration. The system calculates projected start and end times for every segment based on those durations. If segment three was supposed to start at 10:15 and last fifteen minutes, its projected end time is 10:30, and segment four is projected to start at 10:30. Simple arithmetic. But live events do not follow arithmetic. Speakers run long. Breaks run short. Demos crash and need to be restarted. When the actual elapsed time for a segment differs from its planned duration, Timers Studio recalculates every projected time downstream in real time. If segment three runs three minutes over, segment four's projected start time shifts from 10:30 to 10:33, and every subsequent segment shifts accordingly. This recalculation happens across all three players simultaneously, so the audience display, the confidence monitor, and the backstage screen all show consistent, accurate projected times at every moment.
The agenda editor in the studio gives the administrator full control over each segment. Titles, speakers, durations, roles, avatars, labels, and script notes are all editable inline. Segments can be reordered by drag and drop. Each segment has play and pause controls, and the administrator can duplicate or delete segments with a single click. A dedicated edit panel opens for detailed configuration, including subtitle fields, a library of over 25 avatar icons, custom image upload support, duration input in both seconds and hours minutes seconds format, and a toggle between segment and break types that distinguishes pauses from presentations.
The Page Design system provides three tabs of customization that apply to whichever player mode is selected. The Layout tab lets you choose between List, Focus, and C plus Next display modes. It provides toggles for header information including agenda title and date display. Individual elements like speaker avatars, role subtitles, and category labels can be shown or hidden. Time columns for start time, end time, and duration are independently togglable. An Auto Scroll to Active behavior option keeps the player automatically scrolled to the current segment. The Text tab offers a typography selector with five professional fonts and five font weight options from Light to Black. The Colors tab provides six accent color presets for the active segment and individual hex color selectors for default text and active text states.
Three agenda players for three different production needs, and you can switch between them live [Try the agenda editor]. Each agenda player is accessible via a dedicated public URL followed by the session code. No authentication is required. You send the List link to the lobby display, the Focus link to the confidence monitor, and the C plus Next link to the backstage tablet. Three URLs, three layouts, one source of truth. All synchronized within ten milliseconds through the same broadcast WebSocket architecture that powers the timer system.
The decision to build three separate players rather than one configurable player was deliberate. In broadcast engineering, a multiviewer that tries to show everything on one screen ends up showing nothing well. The same principle applies here. A single player with layout options creates decision fatigue during setup and invites mistakes during a live show. Three dedicated players, each with a clear purpose and a clear audience, eliminate ambiguity. The person setting up the displays does not need to wonder which options to enable for the confidence monitor. They select Focus, and the layout is already optimized for a speaker standing six meters from a screen. That simplicity, during the controlled chaos of a live event, is worth more than any number of configuration options.